![]() #INSPECTOR DUBPLATE MUSTACHE MIXTAPE SERIES# This isn't just reflected in the seven main characters' storylines- it's reflected in the very mechanics of the game, and in this, it refuses to budge. You'll find these things emphasized in its very character progression and battle systems, too. There are no random battles, and you can choose to avoid unimportant fights, but doing so too much limits your party's ability to gain stats and new skills. Unimportant enemies scale with your overall team strength, but boss encounters remain static and can easily lead to a dooming overconfidence.Ĭharacters gain new weapon skills by using already known ones in battle, often numerous times until you get lucky enough to learn a new one. This is made less tedious by the fact that mindlessly attacking your way through most of the game's battles will lead to a wipe and game over.Īdditionally, your characters will begin to chain attacks for additional damage and to get hits in before enemies can. This is another thing you do not have control over outside of setting your party members to attack the same target - but it is a big part of the fun. You've got to stay on your toes even in battles that don't matter at all, with the reward being random stat points. This can sound like a bad thing, but stat points can come in fast, and getting stats in areas you know a character needs is satisfying in its own way. Visually, SaGa Frontier is now and has always been a little ugly. The game's pre-rendered backdrops are a little unattractive but interesting, and the sprites are just as out of place as ever. They've been smoothed out in the remaster, but they are still mostly akin to early-era PlayStation titles.įor me, this ugliness is a source of nostalgia. ![]() #INSPECTOR DUBPLATE MUSTACHE MIXTAPE SERIES#Ī lot of early PlayStation games had similarly jarring sprites, as another that comes to mind is Azure Dreams in this case, the odd-looking character sprites mesh well with just how strange the game is overall.
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